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On the battle map, there are different types of terrain. Forest, bushes, rocks, hills, plains and swamps are some of them. Terrain has two different effects in the game: Firstly, it affects movement. Water areas are impassable, and other types of terrain costs extra movement points when they are crossed. On the other hand, terrain can give battle bonuses: light melee units get defense bonuses in bushes and forests, heavy melee units are better protected in plains, long-range units receive an attack bonus when they shoot from hills, whereas those with short range attacks deal more damage standing on rocks. Only fast units do not receive benefits through the terrain.
On the battle map, there are different types of terrain. Forest, bushes, rocks, hills, plains and swamps are some of them. Terrain has two different effects in the game: Firstly, it affects movement. Water areas are impassable, and other types of terrain costs extra movement points when they are crossed. On the other hand, terrain can give battle bonuses: light melee units get defense bonuses in bushes and forests, heavy melee units are better protected in plains, long-range units receive an attack bonus when they shoot from hills, whereas those with short range attacks deal more damage standing on rocks. Only fast units do not receive benefits through the terrain.
[[File:Barbwire.png|link=]] Barb Wire




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[[File:Rubble.png|link=]] Rubble
[[File:Rubble.png|link=]] Rubble
[[File:Swamp.png|link=]] Swamp




[[File:Trench.png|link=]] Trench
[[File:Trench.png|link=]] Trench
[[File:Water1.png|24px|link=]] Lake

Versiunea de la data 6 iulie 2016 17:06

On the battle map, there are different types of terrain. Forest, bushes, rocks, hills, plains and swamps are some of them. Terrain has two different effects in the game: Firstly, it affects movement. Water areas are impassable, and other types of terrain costs extra movement points when they are crossed. On the other hand, terrain can give battle bonuses: light melee units get defense bonuses in bushes and forests, heavy melee units are better protected in plains, long-range units receive an attack bonus when they shoot from hills, whereas those with short range attacks deal more damage standing on rocks. Only fast units do not receive benefits through the terrain.


Barbwire.png Barb Wire


Bushes.png Bushes


Crater.png Crater


Sandbagcircle.png Entrenchement


Forest.png Forest


Hills.png Hills


Housebattle.png House


Plain.png Plain


Rocks.png Rocks


Rubble.png Rubble


Swamp.png Swamp


Trench.png Trench


Water1.png Lake