Clasamentul jucătorilor

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Rank2.png The Basics

Punctele în clasament provin din:

Puncte din bătălii
Toate punctele obținute din bătălii (din toate luptele pe care le duceți) sunt luate în calcul în clasament.
Bunuri cheltuite
De fiecare dată când un bun este cheltuit, punctele pe care acesta le reprezintă se adaugă la punctajul din clasament (la cercetări, Clădiri legendare, negocierea de sectoare și așa mai departe). Singura excepție o reprezintă schimbul comercial - bunurile comercializate la piață nu sunt luate în calcul la clasament (pentru a evita posibilele abuzuri). Valoarea bunurilor diferă în funcție de epocă (cu cât este epoca mai avansată, cu atât crește valoarea lor).
Punctele clădirilor
Toate clădirile din joc valorează un anumit număr de puncte, calculat pe baza mărimii lor, a epocii de care aparțin și de tipul lor (clădirile de la evenimente și cele pe Diamante sunt un pic mai valoroase decât celelalte clădiri, cele standard).

Valorile punctajelor la Clădirile legendare constă din 3 părți:

  • Valoarea standard a clădirii - adică valoarea unei construcții de aceeași mărime și din aceeași epocă
  • Valoarea bunurilor cheltuite pentru amplasarea inițială în oraș.
  • Valoarea Punctelor Forge necesare pentru atingerea nivelului curent (adunate).

Rank3.png Detații

Puteți vedea mai jos explicațiile pentru fiecare dintre părțile punctajului.

Rank4.png Battle points

Suma de puncte în clasament, primite dintr-o luptă, este calculată astfel:

Punctele de bătălie obținute / 50

Toate luptele se iau în calcul și nu există excepții. Bineînțeles, dacă ați pierdut lupta, nu se primește nimic.

Rank5.png Bunuri cheltuite

Goods have different values depending on the era they are from. They become more valuable over the eras. Every good has a base value.
Refined goods have a base value + the value of the good put in to produce it. Similarly, re-refined goods have their own value + the value of the respective refined good.
The values can be seen below:

Age/Era Age icon.png Value
Bronze Age 2.5
Iron Age 3
Early Middle Age 3.5
High Middle Age 4
Late Middle Age 4.5
Colonial Age 5
Industrial Age 5.5
Progressive Era 6
Modern Era 11.5
Postmodern Era 12.5
Contemporary Era 13.5
Tomorrow Era 19
The Future 21
Arctic Future 22.5

The base value starts at 2.5 in Bronze Age and increases by 0.5 with each era. Modern Era introduces refined goods, so the value of the respective good is added to the base value (for example for Modern Era it is the base value of Modern Era, which is 6.5 + the base value of Colonial Era - 5, hence the total value of 11.5). Tomorrow introduces re-refined goods (base value of Tomorrow is 8 + the value of the refined good from Modern Era gives 19.5 in total).

Rank6.png Buildings points

When a building is placed in the city its point value is added to the ranking. When it is removed, its value is subtracted. The points calculation method is different for Great Buildings and for all the other city buildings.

Rank7.png City buildings

The ranking points for each building is calculated in the following way:

Width * Length * Building Type Factor * Age Factor

Width and length are quite clear, but the remaining factors could use an explanation:

Building Type Factor
For most of the buildings this factor equals 1. For Diamond buildings and event buildings* it is 2 (a building cannot be Diamond and event building at the same time). Town hall has the highest Building Type Factor which is 3.
This basically means that Diamond buildings and event buildings are worth twice as much as a normal building from the same era.

*Monasteries are considered event buildings and thus this factor is 2 for them.

Age Factor
Age Factor Age icon.png Value
Stone Age 2
Bronze Age 2.5
Iron Age 4
Early Middle Age 10
High Middle Age 20
Late Middle Age 30
Colonial Age 50
Industrial Age 100
Progressive Era 150
Modern Era 250
Postmodern Era 400
Contemporary Era 600
Tomorrow Era 1 000
The Future 1 600
Arctic Future 2 400
No Age (1) 100
Multi Age (2) Adopts value of the age factor of the era they are currently in.
All Age (3) 20


(1) No Age. There are only two No Age buildings: Observatory and Temple of Relics.
(2) Multi Age. For example Champion's Retreat.
(3) All Age. For example Victory Tower or Wishing Well.
Example
Cottage from Iron Age is worth 16 points, because it occupies a square 2 by 2, is a normal building type and comes from Iron Age. Therefore, according to the formula:
Width * Length * Building Type Factor * Age Factor
2*2*1*4=16

Rank8.png Great Buildings

Great Buildings are calculated differently than all the other buildings in the city. The formula is:

Value of a standard city building of the same age and size + Value of goods spent to initially put it into the city + Value of Forge Points needed to reach its current level

Example
Zeus statue construction site is worth 390 points, because:
  1. Value of a standard city building of the same age and size is 3*2*1*2.5=15
  2. Value of goods spent to initially put it into the city is 150*2.5=375
  3. Value of Forge Points needed to reach its current level is 0, as no Forge Points were spent so far.
As soon as your Statue of Zeus reaches level 1, its value will increase by 600 points, because reaching level 1 requires 40 Forge Points, and 1 Forge Points is worth 15 ranking points.


Please remember, that all those points are removed when you delete a Great Building. This means that also points for goods spent to put it into your city will be removed, when you remove your Great Building.

Rank10.png 'Inaccurate' math

This can happen, that the amount of points you have is not an integer. For example: if you have 100 points and you donated 3 of rubber to your guild treasury, you will have 116.5 points - rubber is a good from the Industrial age, so it's worth 5.5 points, therefore your donation is worth 3*5.5=16.5. Even though you have 116.5 points, the game still shows 116. The reason for that is that we decided to simply chop off the fractions when displaying them, as it's technically easier than doing mathematically correct rounding (plus it doesn't use any server power and is far less error-prone). Of course an accurate number is still stored in the database, so your 0.5 point is not lost and as soon as you get the other 0.5, it will be displayed correctly.